﻿using UnityEngine;
using System.Collections;

public class TextEffectScript : MonoBehaviour {
    float counter = 0.5f;
    void FixedUpdate() {
        counter += Time.deltaTime;
        transform.localScale = new Vector3(1,1,1) * counter;
        if(counter > 3){
            Destroy(gameObject);
        }
    }
}
